When 2 or more female allies are within 2 spaces, grants Hit/Avo +5 to unit and those allies. If foe initiates combat, inflicts Hit-10 on that foe during combat. If unit initiates combat, grants Hit+15 to unit and foe if foe is also able to counterattack. If a male and a female ally are adjacent within 2 spaces, unit deals +2 damage during combat When unit recovers HP using an item, grants Str +2 for 1 turn When an ally joins a chain attack in this unit's combat, unit deals +2 damage If unit uses Wait without attacking or using items, grants Str +2 for 1 turn If two female allies are adjacent within 2 spaces, this unit takes 2 less damage during combat While Unit occupies terrain that provides an Avo bonus, grants Crit + 15. Grants units enhanced stat growth when leveling up Recovery items used by allies within 2 spaces heal + 50% HP If unit is adjacent to the Divine Dragon, grants Crit +5 during combat to the both of them If unit is adjacent to the Divine Dragon, grants Avo + 10 during combat to both of them If unit is adjacent to the Divine Dragon, grants Hit + 10 during combat to both of them You can check all of this out at the Ring Chamber on the Somniel.Īdjacent allies deal + 3 damage and take 1 less damage In addition, characters will gain the skills of their currently equipped Emblem. Up to two inheritable skills can be equipped. Inheritable Skills: After reaching Bond Level 5 with an Emblem, characters can spend SP (earned from fighting with Emblems) to inherit skills from that Emblem. This skill cannot be removed.Ĭlass Skill: When a character reaches Level 5 in an Advanced class, they will gain that class’s unique skill. When all of those Def stats add up, even the strongest enemies will feel like they are chipping away at a mountain when attacking you.Personal Skill: All characters have a skill related to their personality. This sword can attack up close or at range, and gives you another +5 Def. After reaching bond level 15, you’ll gain access to his ultimate weapon, Ragnell. Urvan is a powerful axe that grants +3 Res (resistance) and scales in power with his Attack Power bond effect. The Hammer smashes enemies with high damage and is especially lethal to armored foes. Even when it doesn’t, it drains their health significantly and sets up your other characters for an easy kill.Īs if he wasn’t powerful enough already, Ike also has an Engage weapon for every occasion. This powerful move will often kill multiple enemies at once. Additionally, he’ll heal 30% of the damage you deal, helping you recover from all the hits you absorbed. When his next turn starts, he will convert a large portion of that damage received into an attack that hits all enemies surrounding him in a two-space radius. During this time, he will get yet another boost to defense and resistance, but be unable to counter for a turn. When using Great Aether, Ike will spend a round absorbing the hits of all the surrounding enemies. All these combined effects make his regular attacks incredibly powerful, but scale to a god-like level when he uses his Emblem attack, Great Aether. His Wrath skill applies a 1:1 critical buff for every point of HP you lose during combat, so while he’s sitting there taking hits, you know his next attack is only growing in lethality. In addition to the high defensive skills, Ike has an Attack Power bond effect that buffs your damage when using an axe. But even though Ike is not great at avoiding attacks, he can stand his ground and take a beating. All of this extra defense does get balanced out with lower Avo (avoid) and Dodge. His Resolve effect grants Def/Res +5 when your HP is 75% or less, adding even more defense against back-to-back enemy attacks. His Laguz Friend bond effect makes it so you can take less damage and get into the middle of the enemy groups and take the hits for your comrades. Like any good tank, Ike comes equipped with powerful defense buffs.
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